
We are committed to providing more girls from under-resourced districts sustained opportunities to expand their research, technology, and social justice knowledge. We believe that a culturally relevant curriculum facilitated by a mentor-teacher is important to accomplishing our primary focus—to level the technological playing field with more empowered, socially conscious girls committed to community development and sustainability. In a fun, nurturing, dynamic environment we encourage girls to think of technology as a tool they can manipulate and command.
Dr. Kimberly A. Scott serves as COMPUGIRLS executive director. Kimberly earned her EdD from Rutgers University and is currently an associate professor in the Mary Lou Fulton College of Education at Arizona State University (ASU). Prior to coming to ASU in August 2006, Dr. Scott was associate professor in foundations, leadership and policy studies, in the School of Education and Allied Human Services, at Hofstra University. There she also founded, directed and co-directed TLC, a program for girls of color and their parents from Long Island, New York's high needs districts. For five years, she organized TLC's after school and summer sessions which provided mentoring, technology workshops, Girl Scout troop meetings, music lessons, and parent sessions to over forty participants.
Fonda Swimmer (Mercado site) joined COMPUGIRLS in August 2009. She received her Masters' degree in Public Administration in 1999 from Northern Arizona University. Her background includes working with underrepresented populations in science, technology, engineering and mathematics, Native American students and tribal environmental professionals.
Sky Dawn Reed (Gila River Indian Community Site) joined COMPUGIRLS in August 2009. She received her Bachelors degree in Applied Biological Science (concentration: Ecological restoration) from Arizona State University in 2007. She recently worked for the GRIC Department of Environmental Quality in the Air and Water Quality program.
Cynthia Mruczek has been a teacher in the public school system for thirteen years. She recently was accepted to the Educational Leadership and Policy Studies PhD program at Arizona State University. As a public school teacher, Cynthia began her career in the special education classroom and has also taught fifth grade in a general education classroom. For the past seven years, she was a Collaborative Peer Teacher, serving as a coach and mentor for teachers on her campus. She was also responsible for providing professional development to the staff on a variety of topics ranging from writing strategies to cooperative learning. Cynthia joined CompuGirls as a teacher mentor this past spring and is looking forward to watching the girls utilize their technological skills to examine a social justice issue.
Cecelia Maez
Jieun Lee is a doctoral student in the Psychology in Education program with a concentration in Learning at Arizona State University. She has worked for the COMPUGIRLS project as a Data Manager since fall 2008. She is interested in studying how future time perspective and academic possible selves impact students’ self-concept, motivation, and academic outcomes. She is also interested broadly in how parenting, peer relationships, SES, and ethnicity influence the construction of academic self-concepts and possible selves, and volitional movements toward improving academic outcomes.
Gautam Singh began working with COMPUGIRLS in January, 2009. He provides office assistance as well as tech support. Gautam did his undergraduate work in India. He is currently pursuing his master's degree in computer science at ASU.
The COMPUGIRLS program consists of six distinct courses. Students begin with a summer session, meeting 4 times per week for 5 weeks. Each successive fall, spring and summer contains another course. Curricula are designed by co-pis working in tandem with mentor-teachers.
Course I — Introduction: Introduction to social justice, media and technology
Course II — The Sims: Design a virtual world and determine the trajectory of the characters' lives
Course III — Scratch: Learn and manipulate graphical programming language to create animation, games, music and art
Course IV — Intro to Teen Second Life: Participants create characters and begin to operate in a virtual world
Course V — Teen Second Life: Begin social justice projects to affect change in a virtual world
Course VI — Capstone of Teen Second Life: Execute proposed projects in a virtual world
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